Collision_1a

Looking at this blog you’d guess maybe I don’t do this kind of work anymore . It would seem that this poor old blog has been on a diet of character heads and various other experiments and illustrations .

I still like to do the ” widescreen”  stuff  – and all those experiments are starting to collide with it .

This is one of those collisions .

More to come .

2 Responses to “Collision_1a”

  1. vinicius barros Says:

    Hi Simon
    This work is amazing!
    Did you use some 3d model for the mountains?
    sometimes I think that is mattepainting
    The composition and lights is fantastic
    congratulations!

  2. SIM-R Says:

    Thanks Vinicius .

    Concepting at work every day envolves many different approaches – in this personal work I used zbrush for lighting and rendering some central parts rather quickly and then a bg plate with atmospherics and details added to finish .

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